Design
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Design Task:
Use Markers to design a robot that will be helpful in some way. Draw the details of your robot. You will present your design to the group and include the following informaiton: 1. Name your robot 2. Describe how your robot is helpful 3. Describe how your robot will be coded or programmed (Click on the photo to link to each video presentation) |
Code.org |
Students enjoyed coding puzzles and critical thinking tasks at Code.org. Minecraft, Star Wars, Angry Birds and Frozen were among the favorites throughout the week. They enjoyed sharing their codes and helping each other with the various challenges. Students were engaged as they had to work through arranging the proper sequence of coiding blocks to direct the characters on the grid.
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Ozobots |
Ozobots use a sensor to detect colored lines. The ping pong size robot rolls along on tiny wheels embedded on the bottom of the robot. There are specific color codes which are preprogrammed for all of the Ozobots to recognize. Students practiced their line drawing techniques to get Ozobot to travel from a start to finish point. This activity involved creative thinking, problem solving and storytelling. As each student told their story, they utilized their language skills, sense of direction and geography to explain the important stops along the path.
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Coding Unplugged
Unplugged activities are essential for students to build a reference for the basic concept of coding. There is no "technology" involved, thus it is "unplugged". Each student wrote a series of code using two symbols. Each symbol designated a specific "command". After writing the code, the student had to program another child to complete the series of movements associated with their code.
A paper grid was set up as an example of a grid for a character to move. We discussed the terms for movement: up, down, left, right, forward, backward, North, South, East, West. The students wrote instructions on paper & then tested out their code on the paper grid.
A paper grid was set up as an example of a grid for a character to move. We discussed the terms for movement: up, down, left, right, forward, backward, North, South, East, West. The students wrote instructions on paper & then tested out their code on the paper grid.